Wizard101 Myth Spellements - Final Bastion (2024)

With so many new spellements and utilities for each school, the Wizard101 Spring 2022 update will make the Rhoshambo update look like a quick patch in comparison. The creativity behind these customizable spellement paths is insane. Here I present all the Myth spellements being added to the game from trained, to lore spells, and in some cases, brand new, never seen before spells!

Where can I obtain these spellements?

While we don’t have the exact locations pinpointed just yet, we do have some useful information to share about this! The update notes reveal the sources, but we wouldn’t exactly call them clear. They reference the below methods one can obtain spellements:

  • Pet Adventure talents like Elemental Retriever can be used to obtain random spellements;
  • a new world chest (like Wooden Chest and Silver Chest) that can be opened with Cantrips spell, Magic Touch but also requires three wizards to unlock;
  • defeating various world bosses by using wizards at appropriate levels.

Some clarifications in regards to world bosses dropping spellements is desperately required and luckily we are in the process of getting some answers real soon! We will update once more is revealed.

Looking for a different school?


Clicking on the above school buttons directs you to their spellement article.

Click this button to learn more about spellement sources.

Trainer Spells

Spells that can be accessed by using a training point or obtainable for free if your wizard is of the same school as the spell. They are found across spell vendors throughout the Spiral, although generally they are available from the Ravenwood school professors. See our Spellements Guide for details of which World Bosses drop these spellements.

Golem Taunt

Wizard101 Myth Spellements - Final Bastion (18)

Middle Path:Health increases by 150 hp with each tier.

Source:Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Note – Golem Minion is currently No PvP.

Cyclops Minion/Cyclops Ally

Wizard101 Myth Spellements - Final Bastion (19)

Top Path: (No PvP) Minion maintains the same spells from tier 1, but with higher HP and starting pips depending on each tier.

Bottom Path: (No PvP) Minion gets an entirely different subset of spells, with higher HP and starting pips with each tier.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Marleybone, Meowiarty Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Cyclops Ally’s spell list:

Wizard101 Myth Spellements - Final Bastion (20) Wizard101 Myth Spellements - Final Bastion (21) Wizard101 Myth Spellements - Final Bastion (22)Wizard101 Myth Spellements - Final Bastion (23) Wizard101 Myth Spellements - Final Bastion (24)Wizard101 Myth Spellements - Final Bastion (25) Wizard101 Myth Spellements - Final Bastion (26)Wizard101 Myth Spellements - Final Bastion (27) Wizard101 Myth Spellements - Final Bastion (28)

Blood Bat

Wizard101 Myth Spellements - Final Bastion (29)

Top Path: Damage and accuracy increased with each tier.

Bottom Path:Damage reduced to 65. Places a 55 damage 3 round detonate DOT if there is a negative charm on yourself.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent,Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Troll

Wizard101 Myth Spellements - Final Bastion (30)

Top Path: Damage and accuracy increased with each tier.

Bottom Path:Damage reduced, increased by 5 with each tier. Gambit condition: Sacrifice up to two shields on yourself and detonate most recent DOT on opponent with 25% more damage per shield removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent,Lord Nightshade Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Cyclops

Wizard101 Myth Spellements - Final Bastion (31)

Top Path: Damage and accuracy increased with each tier.

Bottom Path:Damage increased by 5 at each Tier. Places a 50% DOT trap per DOT on opponent (max 2).

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Krokopatra Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Ether Golem

Wizard101 Myth Spellements - Final Bastion (32)

Middle Path:Damage increase with each tier.

Source:Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Vermin Virtuoso

Wizard101 Myth Spellements - Final Bastion (33)

Middle Path:Damage increase with each tier.

Source:Can be obtained by participating in any Beastmoon events as well as dropped by Life, Death, Myth, and Balance moon seeds.

Humongofrog

Wizard101 Myth Spellements - Final Bastion (34)

Middle Path:Damage increases by 5-10 with each tier.

Source:Can be obtained by participating in any Beastmoon events as well as dropped by Myth Beastmoon seeds.

Minotaur

Wizard101 Myth Spellements - Final Bastion (35)

Top Path: Damage and accuracy increased with each tier.

Bottom Path:Damage reduced to 25 and 410, increased by 5 on first hit at tier 4 and 10 on second hit with each tier. Clears up to 3 shields on opponent and places a 35% trap per shield removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Mooshu, Jade Oni Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Stone Colossus

Wizard101 Myth Spellements - Final Bastion (36)

Top Path: Damage and accuracy increased with each tier.

Bottom Path:Damage set to 585, increased by 10 per tier. Clears up to 3 negative charms on yourself for a 5 round detonate DOT of 175 damage per charm removed.

Source: Malistaire Saga Spellement Pack, Spiritual Retriever pet talent, Cantrip Chests in Dragonspyre, Malistaire Rematch, Arc 1 World Bosses, Voracious Void Raid Bosses.

Lore Spells

These spells are obtained through different sources and not simply trained by your school professor. They were previously found as a rare drop from the Loremaster in the Atheneum, Dragonspyre. Additionally, some could be obtained from lore packs in the Crown Shop or by crafting them.

Keeper of the Flame

Wizard101 Myth Spellements - Final Bastion (43)

Middle Path:Damage increased by 5 with each tier.

Source: Drops from High Loremagus in Antheneum, Dragonspyre. Can also be obtained from the Keeper’s Spellemental Pack and Deluxe Spellement Pack.

Splashsquatch

Wizard101 Myth Spellements - Final Bastion (44)

Top Path: Pip cost increased to 1 and damage increased to 530-650. Damage increased by 10 with each tier afterwards.

Bottom Path: Damage reduced to 365-445, increased by 5-10 with each tier. Removes 1 negative charm on yourself.

Sources: Drops from Spirit of Ignorance in Crab Alley, Wizard City. Can also be obtained from the Ravenwood Ranger’s Lore Packand Deluxe Spellement Pack.

Athena Battle Sight

Wizard101 Myth Spellements - Final Bastion (45)

Middle Path:Damage increased by 10 with each tier.

Source: Drops from Lady Stonegaze in Aquila. Can also be obtained from the Immortal’s Spellemental Pack and Deluxe Spellement Pack.

Ninja Pigs

Wizard101 Myth Spellements - Final Bastion (46)

Middle Path:Damage increased by 10-15 with each tier.

Source: Drops from Takanobu the Masterless in Cave of Solitude, Mooshu. Can also be obtained from the Ninja’s Spellemental Pack and Deluxe Spellement Pack.

Grendel’s Amends

Wizard101 Myth Spellements - Final Bastion (47)

Top Path: (No PvP) Heal increased by 15 with each tier.

Bottom Path: Heal removed. Places two 525 absorbs on yourself. Value of the absorbs increases by 5 at tier 3 and 10 at tier 4 and 5.

Source: Drops from King Borr in Savarstaad Pass, Grizzleheim. Can also be obtained from the Grizzleheim Spellemental Packand Deluxe Spellement Pack.

Hero of Khrysalis

Wizard101 Myth Spellements - Final Bastion (48)

Middle Path: Damage increases by 10-15 with each tier.

Source: Obtainable from the Burrower’s Rebellion Pack.

Arc 4 Spells

The below spells may vary from different sources, although they are generally obtained when completing main line quests. The common factor is that they require access to shadow pips to be cast in combat.

Tatzlewurm Terror

Wizard101 Myth Spellements - Final Bastion (53)

Top Path: (No PvP) Damage and pip cost increased with each tier.

Bottom Path: Damage increased. Places a 40% trap on all opponents. Shadow pip cost increased to 2, and level-locked.

Source: Dropped throughout Karamelle and Novus by various bosses as well as rewarded by main and side quests in Karamelle. Also dropped from Spiritual Retriever pet talent.

Barbarian’s Saga

Wizard101 Myth Spellements - Final Bastion (54)

Top Path:(No PvP) Damage and pip cost increased with each tier.

Bottom Path: Damage reduced on initial hit to 700, DOT increased to 695. Both hits increased by 5 and 10 respectively at tier 3. Shadow pip cost increased to 2, and level-locked.

Source: Dropped throughout Lemuria and Novus by various bosses as well as rewarded by main and side quests in Lemuria. Also dropped from Spiritual Retriever pet talent.

Improbable Gaze

Wizard101 Myth Spellements - Final Bastion (55)

Middle Path: Damage on second hit Increased by 5 at tier 2 and 10 at tier 3.

Source: Dropped throughout Novus by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Novus.

Drop Bear Fury

Wizard101 Myth Spellements - Final Bastion (56)

Middle Path: Damage increased by 10 with each tier.

Source: Dropped throughout Wallaru by various bosses as well as rewarded by main and side quests. Can also be obtained through Cantrip chests in Wallaru.

The True Grind Begins…

With so many more different spellements to hunt down and farm for, the end game content just got a full extension like never seen before. The rewarding feeling of reaching the next tier will be so satisfying. Which spellements are you going to chase down first? Which spellements are too strong, which need a buff?

Leave a comment down below!

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Wizard101 Myth Spellements - Final Bastion (2024)

FAQs

What is the easiest way to get spellements in Wizard101? ›

Spellements will be found on bosses at the end of each area in the World, and the bosses have a 100% chance of giving you Spellements, so that's the best way to know if you're in the right place. Bosses will be dropping Spellements from their triad (Elemental or Spiritual), and Balance Spellements drop from all.

How many spellements do you need to unlock a spell in Wizard101? ›

To upgrade a spell, you'll need to collect enough of it's Spellemental reagent. The tiers for upgrading cost 35 to unlock the base spell, then go 75, 115, 190, and finally 305. In total, it costs you 720 Spellements to fully unlock a spell you haven't already trained.

What is the strongest spell in Wizard101? ›

If we are actually talking 'strongest' in terms of damage per pip, then feint is the strongest. If cast with a six pip spell that does 500 damage (say Wraith), it will have a damage/pip of 350+.

What bosses drop spellements? ›

Elemental bosses (fire, ice, storm) drop elemental spellements and spirit bosses (life, death, myth) drop spirit spellements. Additionaly, both drop balance spellements. Balance bosses drop spellements for all schools.

How many spellements do you need for rat spin? ›

I saw only 35 spellements are needed, but the drops are kinda bad.

What is the longest wizard101 spell? ›

Call of Khrulhu takes a full minute and twenty seconds to play out against an entire complement of four enemies.

Does Loremaster still drop spellements? ›

Note: Most of Loremaster's Spell and Spellement drops have been removed as per the Summer 2022 Update Notes here: The Loremaster is a minor cheating Boss in Dragonspyre.

What is the unicorn spell in wizard101? ›

Apart from treasure cards, unicorn is available to life wizards only, and is the reward for the class quest offered at level 7. It heals all group members for 275 health, but at a cost of 3 pips, making it rather inefficient unless at least three players in your group need a heal.

Which school has the best spells wizard 101? ›

life has very good healing spells that can be very useful. fire has spells that linger and attack your opponent over and over again. balance is a mixture of all the schools.

What school has the highest accuracy wizard101? ›

For storm, the strongest school in terms of DPP, their accuracy is 70% for regular spells and 65% for shadow-enhanced spells. For fire, the second strongest school, their accuracy is 75% for regular spells and 70% for shadow-enhanced spells.

What boss drops Deer Knight spellements? ›

Deer Knight

Places a -20% weakness on all opponents. Source: Drops from Lambent Fire in Crystal Caves, Avalon as well as dropped from the Unforgiven Dead Gauntlet.

Where to farm Novus spellements? ›

Cantrip chests are one way to acquire spellements. Upon opening, they drop 7-8 spellements per wizard. These spellements are specific to the world you find the chest in, so they are great if you want to upgrade or learn a specific spell. Cantrip chests in Novus will drop spellements for the Rank 5 Novus spells.

What are the best bosses to farm in wizard 101? ›

Often-farmed bosses include Kraken on Triton Avenue in Wizard City, Jade Oni in MooShu, and Kraysys in Dragonspyre because they can be accessed directly, i.e., without having to make your way through a dungeon first. Also Rattlebones most trainers are getting that myth sprite from him so look out for that!

Where do you farm spells in Wizard101? ›

In Mooshu, in the Village of Sorrow, the boss Oyotomi the Defiler (the wraith whose spirit you chain to cross to the tree of life) drops at least one rank 1-5 balance or spirit spellement after every fight. He only has 1800 health and he respawns in an open area on his own, making his farming very very fast.

What is the fastest way to progress in Wizard101? ›

Get a subscription or buy some Crowns.

Quests are the quickest way to gain XP, so having access to these is essential for leveling up. If you don't play often, you can purchase Crowns to open the next area you want to go to instead of buying a membership to access everything at once.

Where to farm deer knight spellements? ›

Deer Knight

Places a -20% weakness on all opponents. Source: Drops from Lambent Fire in Crystal Caves, Avalon as well as dropped from the Unforgiven Dead Gauntlet. Obtainable from the Unforgiven Dead Pack, the Knight's Spellemental pack and Deluxe Spellement Pack.

References

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